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Portal 2 toys
Portal 2 toys












P-Body’s orange-striped portal gun is included, though like the rest of the tampo’d-on orange details, it looks more brown than orange. The activation button isn’t as cleverly placed as Atlas’s, just being on her back, but that really doesn’t matter. Just like her counterpart, P-Body gets a brilliant LED for her orange optic and it looks gorgeous. P-Body also gets an ab crunch on account of her design. The decision is even more frustrating here, as the better solution is utilized on the same toy! Like Atlas, she has swivels for ankles and toes and ball jointed wrists and thumbs. You can get a decent walking pose, but that’s it. Unfortunately, P-Body’s hips go back to the lame hydraulic joints, but still manage to not suck by having a central ball joint for solidity. This is a simple and effective solution and I can’t fathom why it wasn’t used for Atlas’s shoulders as well, especially since the swivel joint seems like it would cost much less than the pistons as far as parts count goes. This had me utterly confused until I tried to move the arm and realized that the white shoulder panel is actually attached to the body via a rotating joint, which allows her arms to actually rotate back and forth. Be careful these guys, particularly the thin parts!)īased on a Turret, P-Body is a lot taller than her squat companion, and has as sharp a sculpt as Atlas. Unlike my Atlas, however, this P-Body’s arms and legs are relatively straight and normal, but the right elbow on mine tends to unpeg itself, which is frustrating.Īs far as articulation goes, at a glance, it seems largely the same as Atlas’s, with the same utterly failed shoulder and hip movement to maintain functionality of the hydraulics… but if you look, you see that P-Body ‘s pistons lack ball joints and are merely sculpted in place. Update: After taking yet another fall during taking these pictures, one of the claws on Atlas’s Portal gun snapped off. The garbage arm articulation makes it difficult for him to hold the gun in any way that looks natural, though. It’s a bit difficult to cram into his hand, but it stays well enough, just at an odd angle. The light on mine is a little touchy and doesn’t like to stay on, but it looks good enough. It’s the same as Chell’s portal gun, but with blue stripes and a purple light rather than blue. Speaking of LEDs, Atlas comes with his own Handheld Portal Device as his sole accessory. I didn’t even realize this was a feature until I opened these guys, and it really does sell the figures. The button is well-hidden on the side of his central sphere (which can move left, right, and down with ease, but the flap above his eye prevents him from looking up), and when activated looks amazing. His hands are nice, with a good ball jointed wrist and ball jointed thumb.Ītlas does win back some points for having a fantastic blue LED for his eye. The simply hinged ankles don’t help much, either, especially with the bent shins on mine. His elbows and knees are simple hinge joints and work well enough, though without hips his knees are effectively useless (and incredibly loose on mine). The best you can do is wiggle his arms and legs, which is a huge bummer. When I first tried to pose him, I expected much more articulation from the shoulders because it looks like it should move fairly well with all the ball joints involved, but I ended up snapping one of the pistons. It’s a neat concept, but it utterly fails in practice. Instead of giving the figure normal joints for the shoulders and hips and leaving the hydraulic design simply cosmetic, NECA opted to make the hydraulics functional with five ball jointed pistons on each shoulder and three on the hips. This could be remedied by adjusting the leg joints, but this exposes the figure’s downfall: articulation. Unfortunately, my Atlas’s legs were bent awkwardly in package, and he has issues standing. I love the mechanical designs of Portal, with smooth, round white panels covering mechanical detail everywhere, and Atlas reflects that fairly well in the figure’s sculpt.

portal 2 toys portal 2 toys

So, when I saw NECA’s Atlas and P-Body on TRU shelves and bought them, in a way, the trend continues.Ītlas’s design is basically a Core with arms and leg armatures bolted on, and seems to be the function of “Player 1” in multiplayer. However, I did not get a chance to play the game’s co-op multiplayer.

portal 2 toys

While Half-Life and TF2 I have yet to get around to, I did eventually find Portal 2 for a decent price and got to play it. I did this with Gordon Freeman from Half-Life, the Heavy from Team Fortress 2, and Chell from Portal 2. I have a strange habit of seeing NECA toys from various franchises, usually video games, and buying them just because the toy looks cool without having played the video game.














Portal 2 toys